Saturday, February 14

Fans have waited 12 years for a new Castlevania game, but Belmont’s Curse is an even greater gift for swine like me who have never played the series


While Castlevania has thrived on Netflix, its gaming side has atrophied. Its last new title was 2014’s third-person Castlevania: Lords of Shadow 2, although as part of Konami‘s fragmented reboot, you would have to go all the way back to 2009 to find the series’ last mainline entry. In the interim, we’ve had nothing but light touch remasters – which is why the reaction to Castlevania: Belmont’s Curse, an all-new 2D entry being developed by Motion Twin (Dead Cells) and Evil Empire (The Rogue Prince of Persia), could be measured on the Richter scale.

I’m one of the many fans going feral, but perhaps not for the same reasons. As much as I adored Netflix’s Castlevania adaptation, I’ve always found the series’ highest points – now several decades old – to be impenetrable, and have bounced off Symphony of the Night (gasp) many times. Still, I suspect I’m not the only one who’s been waiting for an invitation in, and therein lies the true appeal of Belmont’s Curse.



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