There are very few games that center themselves on throwing your opponent from a great height to their death (and, maybe more importantly, to their loss of the game). The feeling that gamers have been chasing since the cinematic masterpiece that is Cliffhanger has finally found its ultimate expression in 1490 Doom, a dark fantasy miniature game that focuses on skirmishes instead of grand battles and ruined cities instead of the dead void or an epic fantasy cavalry field.
Within miniature wargaming, Warhammer reigns at the top of the list. If you’re real cool you might know about Bolt Action, but the vast majority of people who show interest in little plastic figurines are going to either encounter space marines or fantastical Nurgle cultists. Both Age of Sigmar and 40,000, the major Games Workshop games, are very neat, but they are also a big commitment—you need an army. Their smaller, more tactical games like Warcry and Kill Team have a level of fiddly rules knowledge required for them that make them lightly hostile for even the interested player. I just want to paint some little guys and get them fighting, a new player might be thinking.
Notably, unlike some other miniatures games, it’s simple to get rolling with 1490 Doom. Buy the rulebook, follow it step-by-step, and you’re on your way. This matters a lot because the supply hurdle (how many little guys you have) and the rules hurdle (how much little guy knowledge you can remember) are a huge block to getting people to play games like this. 1490 Doom asks players to prepare exactly three miniatures so that they can create a Doom Company that fights against another player’s Doom Company for control of a round, two-foot-diameter board. Like many miniature games, coming up with the terrain is something you need to figure out yourself, but a two-foot circle is relatively easy to source; the worst case scenario is that you can use some boxes and bottles that were destined for the recycling bin to make your play area. The most important part about that board is that it has some vertical levels for Doom Companies to scramble onto. They are trying to get to the top before the other team does; if they don’t, they die to a mysterious fog that is eternally rising up from the ground and destroying the whole world. Avoiding getting your Doom Company destroyed is a key concern in this post-apocalyptic game.
