Nvidia CEO Jensen Huang responded to backlash over DLSS 5 upscaling technology, saying critics are “completely wrong” and that it “doesn’t change artistic control.”
Earlier this week, Nvidia revealed DLSS 5, describing it as an “AI-powered breakthrough in visual fidelity” using “neural rendering.”
DLSS 5 is supported by developers including Bethesda, Capcom, NetEase, NCSoft, Tencent, Ubisoft, and Warner Bros Games. Some of these were featured in a tech demo.
The feature was heavily criticised for adding an AI sheen to character models and detracting from creative expression, especially in the side-by-side comparison of Grace in Resident Evil: Requiem.
During a press Q&A at the company’s annual conference, Tom’s Hardware asked Huang about the criticism of DLSS 5 following its reveal.
“Well, first of all, [the critics] are completely wrong,” said Huang. “The reason for that is, as I have explained very carefully, DLSS 5 fuses controllability of the geometry and textures and everything about the game with generative AI.”
Huang said that developers can “fine-tune the generative AI” to fit their creative vision, and that DLSS 5 “doesn’t change the artistic control.”
“It’s not post-processing, it’s not post-processing at the frame level, it’s generative control at the geometry level,” said Huang. “All of that is in the control – direct control – of the game developer. This is very different [from] generative AI; it’s content-control generative AI. That’s why we call it neural rendering.”
