Wednesday, April 1

Gabe Newell stepped back from game design during Portal 2’s development, because ‘he always wanted to be part of the team, but being Gabe and being in his position, that never really worked’


Gabe Newell remains the CEO of Valve, but it’s no secret that he stepped back from actively running the company some time ago: he says himself he’s been “retired for a long time.” Newell now divides his days between various other pursuits, including Starfish Neuroscience, a company he co-founded that focuses on neural interfaces, and Inkfish, a marine research operation. As well as buying $500 million superyachts.

I’ve always been a little fuzzy about exactly when Newell stepped back from the game design side of things, not least because Valve itself often credits staff equally, though he was clearly intimately involved in the design of Half-Life and its sequel, as well as spearheading the company’s acquisition of fan-made properties like Counter-Strike and Team Fortress. But an interview with Portal 2 project lead Josh Weier by Kiwi Talkz, recently resurfaced by PCG sister site GR+, gives a rough idea of the timeline for Newell moving away from being hands-on with development: and the main reason why.



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