Saturday, April 4

This Nightdive-remastered 3DO shooter shows why it took Halo to break PC gaming’s FPS hegemony


Weird Weekend

Weird Weekend is our regular Saturday column where we celebrate PC gaming oddities: peculiar games, strange bits of trivia, forgotten history. Pop back every weekend to find out what Jeremy, Josh and Rick have become obsessed with this time, whether it’s the canon height of Thief’s Garrett or that time someone in the Vatican pirated Football Manager.

Halo: Combat Evolved may have finally ended PC gaming’s reign as the de-facto FPS platform, but it was by no means the first shooter to try. Rare put a fair old dent in the PC’s shooter hegemony with GoldenEye and Perfect Dark, while other shooters like Turok, Powerslave (Exhumed in the UK) and Alien Trilogy all showed it was possible, at least in theory, to drag first-person monster-blasting kicking and screaming away from the PC.

(Image credit: Nightdive Studios)

Unfortunately, Escape from Monster Manor released around the same time as Doom, and all its innovation in bringing the FPS to consoles was obliterated in a hail of shotgun blasts and rocket fire. Undeterred, The 3DO Company began searching for another shooter to publish, eventually finding a new contender being developed by a studio called Any Channel, beavering away on an FPS called PO’ed.

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