Perhaps the most important pillar of this is the background workload management, which adds overhead to a system. Recently, we observed that the Xbox Full Screen Experience (FSE) on a regular Windows 11 build reduces background overhead, with RAM usage dropping significantly by 9.3%. Similarly, an increase in FPS of up to 8.6% can also be observed, thanks to more optimized background workload management. Features such as power and scheduling will also contribute a few percentage points of improvement, potentially making the OS overhead a negligible factor.
Some elements like Advanced Shader Delivery (ASD) are expanding to handhelds: “ASD preloads game shaders during download, allowing select games to launch faster, run smoother and use less battery on the first play. We’re continuing to add ASD support to more games on the ROG Xbox Ally and ROG Xbox Ally X, and we’ve begun early integration work to support additional hardware and storefronts.” Additionally, Microsoft has confirmed that Auto Super Resolution, its built-in AI upscaling technology that enhances DirectX games by making them sharper and smoother at lower resolutions without requiring developer input, will be coming to everyone. A public preview is planned for the AMD Ryzen AI NPU-powered ROG Xbox Ally X in early 2026. This feature was first introduced on Snapdragon X Copilot+ PCs.

