Monday, December 29

2025 Golden Lance Award for Best Accessibility


Golden Lance Best Accessibility

The importance of accessibility in gaming has grown over the last ten years. The nominees in 2025 are, but a small fraction of the games that have recently been released exemplify that goal. Lords of Gaming covered all of the 2025 VGA nominees here.

But what of our own awards, here at Lords of Gaming? Here is the Golden Lance winner for best accessibility in 2025.

South of Midnight – Best Accessibility of 2025

Accessibility settings in South of Midnight.
Source: Xbox Game Studios, Compulsion Games

Complusion Games’ South of Midnight ticked many of the boxes and made enhancements to options that we don’t see often enough. Closed captioning and difficulty selections, alongside other standard features seen in most games, are just some of the accessibility settings.

A “guiding strand” of light that can be adjusted to either point you in the general direction of your goal or lead you straight to it helps those lost in the beautiful Gothic Southern landscapes. Lastly, the ability to skip tough battles and chase sequences makes it so that many more players can experience Hazel’s story and adventure.

Doom The Dark Ages – Runner-Up

Doom: The Dark Ages elevates accessibility by blending intensity with thoughtful customization. Players can adjust parry timing, projectile speed, and combat pacing, ensuring the trademark Doom chaos remains approachable. The option to slow enemy projectiles without altering game speed is a standout, balancing challenge with inclusivity. These features showcase id Software’s commitment to making the Slayer’s journey open to more players.

Doom the Dark Ages Accessibility Options Menu
Accessibility Options Menu from Doom: The Dark Ages

Beyond combat, the game introduces disability sliders that refine item and event colors for clearer visibility. Customizable damage scaling, enemy aggression, and speed controls give players agency over difficulty. While audio cues for sight‑impaired players are absent, the breadth of options sets a new franchise benchmark. Winning the runner‑up role in accessibility recognition highlights how even the most brutal legends can be enjoyed by all.



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