Open-world games, especially in the Fallout series, can be challenging to craft. You want to create a giant open world that will impress people, but you also have to fill it with content they want to play.
Over on Reddit (via a Game Informer interview), fans are discussing what this tease actually means, and if they even want a “600-hour” Fallout experience.
Could Fallout 5 Be A 600-Hour Game?
According To A New Interview, It Might
As we continue to speculate as to what Fallout 5 is going to be, we at least know that it’s in the works. With how popular the TV series is (and the franchise in general), it wouldn’t be a smart move to leave it on the wayside, and we can probably expect a Fallout 5 reveal at any point in the future (ideally when the game is close to completion – I’m looking at you, Elder Scrolls 6).
In a recent interview with Game Informer, Emil Pagliarulo, Studio Design Director, just gave us another tease. After talking about wanting to live up to the series’ prior pedigree, they explain: “[we want to] give them a story that they can get into and systems that they love and really just an experience that they play not for 20 hours and not for 100 hours, but an experience they can play for 200, 300, you know, 600 hours, because that’s the kind of games we make.”
It’s a heck of a statement, and although it’s more of a generalization of where open-world games have gone, some are skeptical of the claim.
Fans Aren’t Sure That’s What They Want
Take Your Time, Bethesda
So far, fans on Reddit aren’t reacting with universal praise for this philosophy. As one user puts it: “Anyone can make a game that could be played for 600 hours. It’s about making a game that people would WANT to play for 600 hours (like Skyrim). Bethesda need to create worlds and systems where you want to stay in, not get bored by.”
Another user is skeptical that the game will even deliver in general: “Skyrim was revolutionary for its time, but Bethesda hasn’t really evolved past that. That’s the real problem, I don’t think their games are that much worse than Skyrim in terms of level of quality it’s just that the standards they’re operating on are almost 2 decades out of date by now.”
Given the reception to Bethesda’s last major release, fans are understandably concerned about whether the studio can still deliver. Others are citing Starfield as a broken promise of the fresh “hundreds of hours” idea: “I didn’t even play Starfield for 100 hours.” For many, Fallout 4 was the realization of how polarizing a giant open world wasteland could be. It had a lot of interesting diversions, but those were frequently off the beaten path.
Fallout is currently having an identity crisis when it comes to the games. The show is presently overwhelming the brand with its runaway success, and while Fallout 76 eventually turned things around, it’s still a mark against the franchise for some fans. Fallout 5 will need to wow everyone out of the gate, and that’s a tall order.
