Sunday, March 15

All Bungie Games, Ranked


2026’s Marathon reboot has finally, recently launched, marking Bungie‘s 18th game ever developed and the first brand-new game the Washington state-based developer has released since 2017’s Destiny 2.

After nearly 35 years, Bungie has become one of the most well-known, innovative, and successful video game developers of all time, with many of its titles garnering hundreds of thousands of fans worldwide across multiple gaming platforms.

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While not all of Bungie’s games may be held in high regard as some of their more famous titles, they each paved the way for Bungie to innovate upon themselves and gaming norms to create some of the most engrossing gaming experiences and universes ever made.

With 2026’s Marathon recently debuting and Bungie’s 35th anniversary soon approaching, here’s a list of every Bungie game ever developed ranked by their gameplay, story, innovation, multiplayer, and replayability.

18

Gnop!

Bungie’s Very First Video Game

Gnop! Bungie Game-2

Developer

Bungie

Platforms

Mac

Release Date

1990

Bungie was first founded in 1991, but its unofficial origins can be traced back a year earlier to 1990, when Bungie co-founder Alex Seropian developed the game Gnop! as a clone of the game Pong for Mac computers.

Gnop! was the first game released by Bungie Software before Bungie was officially founded as Bungie Software Products Corporation in May 1991, with Seropian naming the development company Bungie himself.

As a Pong clone, Gnop! was a fairly simple and easy-to-play game, with it centering on one person playing against a computer-controlled opponent while players were able to shrink or enlarge the balls and paddles, set the game’s difficulty and ball speed, and set the ending score.

Gnop!, for the time of its release, was a decent Pong clone for Macs, but it doesn’t hold up particularly well compared to other Pong clones, and it doesn’t have much replay value besides being an interesting piece of Bungie history.

17

Minotaur: The Labyrinths of Crete

The Start of Bungie’s Multiplayer History

Minotaur The Labyrinths of Crete Bungie Game-1

Developer

Bungie

Platforms

Mac

Release Date

1992

Bungie today is well-known for crafting some of the most beloved and engaging multiplayer experiences of all time, but they didn’t start working with multiplayer systems until their second official game, Minotaur: The Labyrinths of Crete.

Minotaur was Bungie’s first fantasy game as well as their first multiplayer-only game, dropping two or more players on different Mac computers in randomly generated labyrinths with the goal of surviving long enough to eliminate the opposing players till only one person remains.

Here, players can explore the labyrinths to find and utilize a wide variety of items and weapons, such as knives, axes, and hammers, as well as spells and magical masks like the Mask of Disguise, which can allow players to disguise themselves as lifeless skeletons.

Minotaur has some interesting RPG and other gameplay mechanics, but its multiplayer-only nature holds the game back a lot in terms of replay value.

16

Operation: Desert Storm

A Great Expansion Upon Atari’s Combat

Operation Desert Storm Bungie Game

Developer

Bungie

Platforms

Mac

Release Date

1991

Most of Bungie’s franchises are famously set in fantasy or sci-fi universes, but its first official game was actually set during an ongoing conflict with 1991’s Operation: Desert Storm.

Based on the titular real-world military campaign seen during the Gulf War between the United States and Iraq, Operation: Desert Storm is a single-player top-down tank shooter similar in appearance to the Atari 2600’s Combat game.

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Players control an M1 Abrams main battle tank in a series of missions tasked with destroying enemy tanks and turrets while avoiding mines, jets, and helicopters, and having to routinely refuel.

Despite being a rather rudimentary tank shooter even for 1991, Operation: Desert Storm is a pretty fun game that does have a bit of replay value, especially with how random fuel will appear on each mission.

15

Pathways Into Darkness

Bungie’s First FPS Game

Pathways Into Darkness Bungie Game-1

Developer

Bungie

Platforms

Mac

Release Date

1993

For many gamers today, they may only perceive Bungie as a developer focused on creating FPS titles due to their fame with Halo, Destiny, and the recent Marathon, but Bungie didn’t start working on FPS games until 1993 with their third official game, Pathways into Darkness.

Released roughly a year after the monumental launch of id Software’s Wolfenstein 3D, Pathways into Darkness is a single-player FPS following an unnamed U.S. Army Special Forces soldier as they’re tasked with destroying a mysterious South American pyramid and a god awaiting below the pyramid with a nuclear bomb.

While most of PID‘s gameplay is centered around shooting firearms against monstrous creatures in the pyramid, it does feature some puzzle solving, inventory management, dialogue options, alternate endings, and a time limit system which will cause the god to wake up and destroy the world if players take too long to finish the game.

PID is impressive for Bungie’s third official game, but its complex mechanics hold it back a bit as it’s not easily replayable or fun to play as compared to similar FPS games like Wolfenstein or Doom.

14

Marathon 2: Durandal

A Perplexing Sequel

Marathon 2 Durandal Bungie Game

Long before Bungie came up with the concept of Halo or even 2026’s Marathon, they first developed Marathon in the mid 1990s to become their first video game franchise, and the weakest part of that series was Marathon 2: Durandal.

Set 17 years after the first Marathon game, Durandal continues following the chaotic escapades of the titular rampant AI Durandal as he sends the Security Officer to the alien world Lh’owon to thwart the alien S’pht from destroying humanity.

Durandal is an improvement upon the original Marathon in many ways, such as the inclusion of more advanced textures, new weapons and enemies, the ability to swim, and new game modes to play in multiplayer.

However, Durandal does feature some notable setbacks as well, such as the absence of music beyond the menu screen, replaced with background ambient sound.

13

Myth: The Fallen Lords

Bungie’s Underrated RTT Franchise

Myth The Fallen Lords Bungie Game

Many hardcore Halo fans likely know that Halo started out as a real-time strategy game before becoming an FPS, but many people likely don’t know that it originally started out as a sci-fi RTS spinoff of their fantasy real-time tactics series, Myth: The Fallen Lords.

Myth was Bungie’s second successful franchise ever made and also their first RRT game, set in a medieval fantasy world where players control armies of sword-wielding warriors, archers, dwarves, berserkers, and more against monstrous armies led by Balor and the titular Fallen Lords.

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Unlike RTS games, Myth doesn’t feature any base-building mechanics and instead is entirely focused on combat between units, with players often having to use their limited forces strategically to defeat larger legions of enemies, and individual units are able to gain experience to increase their stats for future battles.

Myth is an incredibly unique and fun game to play while learning about the history and civilizations within its world, and it was the first Bungie game to be composed by the legendary Martin O’Donnell and Michael Salvatori, which makes it all the more engrossing.

12

Marathon

An Ever-Present Influence

Marathon 1 Bungie Game

Pathways into Darkness was Bungie’s first successful game, but its arguably most impactful and influential game, at least in regard to Bungie as a developer itself, was their 1994 FPS Marathon.

Set in the late 28th century, Marathon follows an unnamed Security Officer from the Tau Ceti IV colony as he boards the UESC Marathon to find it boarded by the alien S’pht and Pfhor, and its shipboard AI Durandal going rampant, causing the Security Officer to try and thwart the aliens with reluctant help from Durandal.

In terms of gameplay, Marathon plays very similarly to Doom, but it was also very innovative for FPS games as Marathon was the first game to allow players to freely look around in a 3D environment with more control, and it was the first FPS to feature dual-wielding.

The story, gameplay, and atmosphere of Marathon are all great, and every Bungie fan should strive to check it out at least once, especially since a lot of Marathon‘s iconography, nomenclature, enemy design, and weapon design went on to influence numerous elements in most of Bungie’s later games.

11

Oni

An Anime-inspired Thrill Ride

Oni PS2 Gameplay

2001 was a famous year for Bungie as it saw the launch of Halo: Combat Evolved for the original Xbox, but that wasn’t the only game Bungie released that year, with their other game being the third-person action game Oni.

Heavily inspired by the Ghost in the Shell manga and anime, Oni follows the agent of the Technological Crimes Task Force, Konoko, as she’s deployed to take down the crime organization known as the Syndicate while slowly learning more about her mysterious past.

Most of Oni‘s gameplay is centered around melee combat with a bit of gunplay, but what makes Oni really stand out among its Bungie game cohorts is its presentation, as it features numerous anime cutscenes and music composed in part by O’Donnell and Salvatori that’s unlike anything they scored before or since.

As a PC and PlayStation 2 exclusive title released the same year as CE, Oni is one of Bungie’s most forgotten games, but it’s still a great sixth-generation console game that Bungie and 90s anime fans alike should check out.

10

Marathon Infinity

The Hectic End of a Trilogy

Marathon Infinity Bungie Game

Bungie originally concluded the Marathon series with 1996’s Marathon Infinity, which was innovative for the series in terms of gameplay and visuals, but features one of the most hectic and convoluted stories Bungie ever released.

Infinity takes place across multiple different timelines and dreams of the Security Officer, with the game never truly taking place after the end of Marathon 2: Duranda,l save for the end taking place billions of years later.

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While the story of Infinity can be confusing to understand, it’s great to play as there are a few new weapons and more wide-open areas to play through that are somewhat reminiscent of levels seen in Star Wars: Dark Forces.

Infinity is especially innovative for introducing the level editor Forge and the graphics editor Anvil, which allowed players to create their very own levels, multiplayer maps, and even fan-made Marathon spinoff campaigns.

9

Myth II: Soulblighter

An Underrated Sequel

Myth II Soulblighter Bungie Game

The Fallen Lords proved to be a successful venture into an entirely different video game genre for Bungie, and the developers took it upon themselves to deliver one of their best sequels in the form of Myth II: Soulblighter a year later in 1998.

Set 60 years after the events of The Fallen Lords, Soulblighter sees the fantasy land of Myth besieged by undead evil forces once more, this time led by the surviving Fallen Lord Soulblighter, who strives to resurrect the monstrous Myrkridia.

Soulblighter plays similarly to The Fallen Lords, but the writing and music were greatly improved in Soulblighter, with several twists and surprising character progression, alongside the fantastic addition of the Fear and Loathing map and unit editor.

Myth was a great series, and while Soulblighter did receive an expansion with Chimera as well as a MumboJumbo-developed follow-up with Myth III: The Wolf Age, it’d be great to see Bungie revisit Myth one day, as they have with Marathon, if they ever acquire the rights to the series back from Take-Two.



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