
As part of the many different year-end benchmarks on Phoronix, over the holidays I was curious about how far the Blender 3D modeling software’s performance has evolved over the past few years. So in looking at the CPU rendering performance I ran benchmarks of the major releases since Blender 3.0 through the recently released Blender 5.0.
Blender 5.0 released in November with many enhancements. As part of various year-end benchmarking comparisons on Phoronix I freshly re-tested from Blender 5.0 back to Blender 3.0 major releases on the same system.
The test system was a 96-core AMD Ryzen Threadripper PRO 9995WX workstation running Ubuntu 24.04 LTS with the Linux 6.18 kernel.
A variety of scenes were then tested out of curiosity for how the CPU rendering performance has evolved with Blender since the v3.0 release back in December 2021.
With the BMW scene that is very easy on today’s processors, not much of a difference in the CPU rendering performance observed on this Ryzen Threadripper workstation with the Blender releases over the past four years.
There were some minor fluctuations over time but overall the CPU rendering performance with Blender was largely flat across the versions tested and using the official Blender binaries each time.
Nothing too overly exciting out of these results, but if you’re curious about if or how the Blender CPU rendering performance evolved over the past four years, now you have some data to consider.
