Thursday, February 19

Demon Tides review: “Super Mario Odyssey and Wind Waker collide in this expressive 3D platformer that’s already one of my games of the year”


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Demon Tides is tricky, but this 3D platformer is less about rising to beat specific gauntlets of jumps than it is handing you a toolbox of ways to break any challenge apart and asking how you want to get started. Evolving on the expressive movement in Demon Turf, developer Fabraz has now taken platformer structures themselves into the workshop. Like deftly drilling together The Legend of Zelda: The Wind Waker with Super Mario Odyssey, demon queen Beebz can blast through an open world ocean full of islands, each offering its own, twisty, platforming levels.

Beebz’ core moves hit many of the genre’s foundational pillars – you can chain together multiple hops to go higher, for instance, turn sharply to do somersaulting jump, or push the trigger for a Wario-like dashing attack. But, unlike plumbers, Beebz can instantly transform into (surprisingly cute) demon forms that interact differently with her surroundings. Turn into a bat and she can double jump, a one-eyed drill to float in space and reposition, or a snake to wheel up a burst of speed. But, the order you chain these forms together, and the properties for how they work is up to you to customize. No two Beebz need to platform through stages in quite the same way, and I’ve become quite fond of my own cobbled together set of platforming rules.

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