Monday, March 30

Dev showcases ‘seamless, massive world with zero loading screens on N64 hardware’ — 30-year-old Nintendo retro console coaxed into draw distances matching the scale of Skyrim


A developer has demonstrated an open-world engine in a Nintendo 64 game, which offers a “seamless, massive world with zero loading screens” on original hardware. In essence, James Lambert and a handful of other contributors behind Junkrunner 64 have coaxed the 30-year-old N64 into delivering draw distances matching the scale of Skyrim. The video below explains how this feat was achieved.

How I Built an Open-World Engine for the N64 – YouTube
How I Built an Open-World Engine for the N64 - YouTube


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