Thursday, April 2

“Gabe really had a great vision”: Steam became a PC gaming cornerstone because Valve built a community with “stickiness,” says Nightdive chief who worked on GameStop’s Steam competitor


Before Valve cemented Steam as a go-to PC gaming destination, way back in the primordial days of digital distribution, GameStop was among the companies trying to finagle a sustainable platform for selling games digitally. Larry Kuperman, a newly retired games veteran best known for his work at retro specialist Nightdive, was part of the team behind the GameStop-acquired online store Impulse, and he suggests Steam’s golden ticket to PC gaming dominance was fairly simple in theory but hard to foresee or accomplish.

Speaking with PC Gamer at GDC, Kuperman says the whole idea of third-party digital distribution “didn’t seem intuitive at the time,” particularly in the 2000s, not just because game sales were still heavily controlled by retailers like Walmart and GameStop stocking games, but also because, “you’re a game company, why are you selling other people’s games?”



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