Sunday, February 22

Highguard could have been good had it followed ARC Raiders


Highguard has dominated the conversation lately, though mostly as a target for internet scorn. Honestly, I can’t blame anyone; the final product didn’t feel unfinished so much as it felt unfulfilled, like a vision that never quite came together.

Wildlight Entertainment started with a promising concept, but failed to evolve it into something players genuinely desired. ARC Raiders is the perfect example to illustrate my point.

ARC Raiders community event screenshots

This world was nothing during the betas, and became something gamers would stand in awe of. (Image credit: Michael Hoglund)

ARC Raiders didn’t always shine; in fact, the released game was dramatically different from what the earlier betas and alphas had shown. Much of what we love about the game today was absent; it was a hollow husk. One that was shaped not only by additional development time but also by vital community feedback.



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