Thursday, February 26

Marathon’s Server Slam Is Its Moment Of Truth, Six Years Later


Tomorrow marks the launch of Marathon’s Server Slam, a don’t-call-it-an-open-beta event that will let everyone into the game for a long weekend, and it will end just before the actual game comes out, and it starts charging people $40 to show up.

This is it, and I would argue more so than actual launch. It is exceptionally important to see how many people show up for a free look at a game, given that there’s no downside to try it, and if interest doesn’t translate into meaningful numbers, that is a very bad sign for a launch where it suddenly costs $40 to keep playing.

The other thing to watch here is drop-off. The infamous Highguard opened its free-to-play launch with almost a hundred thousand Steam concurrents, and lost half of those in just a few hours as players immediately bounced off the game. And in terms of Marathon, its lackluster summer alpha showed a player drop-off every single day it was live. You don’t want to see that again.

There are exceptions here, and things can go the other way. Direct Marathon competitor ARC Raiders had a peak of 189,000 concurrents during its open beta. Despite no longer being free after that, word of mouth and interest spread to the point where its launch window topped out at 481,000 concurrents. Wild. But expectations should be tempered, as Marathon is unlikely to catch ARC on either figure.





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