Monday, March 23

Masters of Albion is a ‘Best of Peter Molyneux’ greatest hits collection in one game, but I fear it might not measure up to the games that inspired it


First, the good news: Peter Molyneux has learnt (one of) his lesson(s). Masters of Albion will not try to flog you NFTs, no one said the words “play to earn” in the entirety of its hands-off demo, and I didn’t see a single unfathomable cube in the 40ish minutes I watched Molyneux walk me and a gaggle of other press through its systems.

What I did see was a lot of old and not much new. Molyneux and 22cans have cast aside those 2010s-era boondoggles, and in their place returned to the formulae of the ’90s and early 2000s that first made Molyneux a household name. For a particular sort of household, anyway.

(Image credit: 22cans)

Masters of Albion—which hits Steam early access on April 22—is a bit Fable, a bit Black and White, a bit Dungeon Keeper. It ping-pongs you between systems at speed: now you’re designing your town, now you’re defending it from enemies, now you’re inhabiting a single hero villager directly and roaming the world map. It’s Now That’s What I Call Molyneux 2006, but here’s the rub: I’m not convinced any of Masters of Albion’s distinct parts are as good as the original games that inspired them.

Article continues below

Source link

Leave a Reply

Your email address will not be published. Required fields are marked *