Wednesday, April 15

Moves of the Diamond Hand is my favorite dice-rolling RPG since Disco Elysium, and it’s somehow even weirder


In Moves of the Diamond Hand, I’m creeping around a sandwich deli’s basement, avoiding the dog-man hybrid who’s zonked out on the couch in front of news coverage of the city’s depressing, all-encompassing mayoral election that may see a corporate controlled clone take office. Rolling a legion of six-sided dice, I re-tune the dog-man’s cello to play a jaunty tune, and use my cooking instincts to flip the channel to soothing daytime TV.

Equipping my best outfit and a huge slice of pizza that’ll give my dice some nifty bonuses, I prepare to wake the dog using a special medicine I had to smooth talk from a group of lunching clones upstairs. If I want to achieve my dream of becoming the city’s best sandwich maker in order to join the circus, it’d be better to have this canine fellow on-side so I stand the best chance of claiming the premium deli ingredients protected by the hordes of music-loving venus flytraps nearby. This is just one tiny slice of the unhinged, wonderful chaos Moves of the Diamond Hand pushes me to do in my first few hours of early access, and the off-kilter charm is already cementing this RPG as an instant cult classic.



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