Wednesday, April 8

Native 2.0 and Upgradeable 1.0 Titles


Following the recent release of PlayStation Spectral Super Resolution (PSSR) 2.0, owners of a PlayStation 5 Pro console may be wondering exactly which of the games they own support the new upscaler. You’ll find the full list, updated as much as possible to the latest games, below.

For now, there’s only a relatively small number of games that use the new algorithm natively. However, the good news is that there is a system-level toggle that can upgrade PSSR 1.0 games to version 2.0, improving image quality. Notably, PS5 Pro System Architect Mark Cerny has stated that ‘the current strategy is that it will be fixed’, meaning the toggle will always refer to PSSR 2.0 for now, though the phrasing leaves room for this policy to change with future algorithm versions.

In this article:

What Is PlayStation Spectral Super Resolution (PSSR)?

First of all, though, what is PlayStation Spectral Super Resolution? It’s an AI-driven upscaling system powered by machine learning based technology, not unlike NVIDIA DLSS and the latest version of AMD FSR. Rather than rendering a game natively at 4K, which is extremely GPU-intensive, the hardware renders at a lower resolution (typically 1080p or 1440p) and then uses machine learning to reconstruct missing pixels, producing a sharp 4K image. This frees up GPU headroom that developers can redirect toward better frame rates, ray tracing, or higher-quality effects.

What makes PSSR distinct from simple spatial upscaling is that it uses a trained neural network rather than a purely mathematical approach. Spatial upscalers like AMD’s FSR 1.0, which basically stretched the image using a spatial algorithm with no temporal or AI component, are fast and hardware-agnostic but can produce noticeable blurring and loss of edge detail. PSSR, like DLSS and later FSR versions, adds temporal data (information from previous frames) and machine learning to reconstruct detail far more convincingly. The result preserves fine detail, especially for texture edges, fine geometry, and foliage, that spatial upscalers would smear or lose.

PSSR 1.0 shipped alongside the PS5 Pro console in November 2024 and was based on Sony’s own proprietary model. It received strong adoption among game developers right away, but it also had a few weaknesses, such as shimmering and temporal instability: fine details like chain-link fences, hair, and foliage would shimmer or flicker during motion. Additionally, a certain graininess was particularly visible under certain lighting conditions, resulting in a slightly noisier look than DLSS or FSR 4 on PC.

PSSR 2.0, released on March 16, 2026, marks a significant step forward in image quality. The new version is based on a fork of AMD FSR 4, optimized specifically for the PS5 Pro, and is the result of the ongoing machine learning collaboration between AMD and Sony, known as Project Amethyst.

Its main enhancements are improved temporal stability and image clarity, therefore directly addressing the shortcomings of the first version. Indeed, according to experts like Digital Foundry, this is a major improvement over PSSR 1.0 and, in some cases, even compares favorably to AMD FSR 4.

Native PSSR 2.0 Games

The following PS5 Pro games have been developer-patched specifically for the new algorithm:

PSSR 1.0 (Upgradeable to 2.0 via System Toggle)

Here’s the list of confirmed PSSR 1.0 titles; all can benefit from PSSR 2.0 with the PS5 Pro system-wide setting available in Settings > Enhance PSSR Image Quality. However, Sony warns that some games may exhibit visual issues when upgraded to version 2.0; if so, you can always turn off the toggle and return to version 1.0.

Future Updates: Frame Generation?

In the future, PSSR might be upgraded to support frame generation. Mark Cerny confirmed that a version of AMD’s FSR Frame Generation is coming to PlayStation consoles in the future. When it does, it’s likely to be customized for Sony’s system and may therefore be part of the PSSR suite.


Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief.

In the last decade, he has coordinated the overall output of Wccftech’s gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews.

Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications.

His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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