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Of all the older games getting a reboot, refresh or remaster lately, I didn’t have 2009’s Plants vs. Zombies on my bingo card or wish list. In its original form, it’s a fantastic puzzle-meets tower defence game, where sentient and weaponized plants are used to protect an unseen dweller (the player) of a simple suburban house against an expanding variety of zombies.
With cartoon-like visuals and a simple presentation, there wasn’t much more I wanted out of the original PvZ. It also works very well in mobile form on both Android and iPhone.
Review info
Platform reviewed: PC
Available on: PC, PS5, PS4, Xbox Series X and Series S, Xbox One, Nintendo Switch 2, Nintendo Switch
Release date: October 23, 2025
Starting with those visuals, from what I can see support for higher resolutions and HD textures do make this version of PvZ look cleaner and sleeker that the 2009 one. But that arguably comes at the cost of a little charm and art direction, with the bold lines and shadows that helped lower-res assets stand out, somewhat flattened and dulled with an HD sheen. This gives the impression of the graphics looking both more and less refined in certain cases, with mild inconsistencies between the seed packets of plants and how they appear when planted.
This extends a little into the menus too, which seem to mix elements from different versions of the game over the years. In general this is fine but they occasionally felt like something was off with them, perhaps throwing too much into the mix compared to the purity of the original PC version.
A lack of precise refinement might be a bit of a theme here, as various bugs and glitches initially popped up around the release of Plants vs. Zombies: Replanted. Not many stood out to me other than the odd placement of an asset or two (see the screenshot above), but subsequent patches seem to have paved over a suite of these issues; obviously not ideal, but at least PopCap is taking action.
Art style choices aside, in motion PvZ: Replanted looks fantastic in my eyes. The way the ‘peashooters’ – a cute sentient pea plant that fires, you guessed it, peas – bop to the game’s fun, light and a little jingly music still brings a smile to my face. As does the huge creativity of all the other plants at the player’s disposal.
Unlocked as you advance through the game’s levels, which take place on from the front and back lawns, and escalate from there, these plants vary from offensive, defensive, support and augmenting variants. All have a unique design that shows off the creative and left-field ideas that smaller developers had a bounty of, and the scope to explore, in the noughties.
The same applies to the zombies, which start off with that classic Shaun of the Dead shambling style and evolve into all sorts of fun, and challenging, variants. Developer PopCap’s sense of humour extends from just the design to a virtual almanac that describes the plants and the zombies, along either their individual personalities, in a very wry and quirky way.
Tower defence with brains
All this means Plants vs. Zombies is a lot of fun today. Not only is the idea of beating back a zombie invasion of a lawn or back yard amusing, it’s rather in-depth too.
Having played PvZ on multiple platforms I’m well-versed at forming established patterns of vegetable, spore, or fruit throwing plants, supported by defensive walls of nut plants, and paid for by carefully laid out grids of sunflowers – sunlight is the main currency of PvZ battles, and needed to fund the deployment of your selected plants.
So far this is all very much the same as the original. And maybe to a fault, as there are the occasional difficulty spikes amid a normally very balanced progression, which I recall being present in the original game.
As an experienced PvZ-er, I’m not against these, and I do enjoy some of the levels that change up how you tackle your defence, such as being given random plants on a conveyor belt rather than pre-selecting them. This injects a dose of chaos, but can fall foul of randomization not landing in one’s favour.
Small changes, like being able to speed up the game’s action can up the challenge, and help speed past the odd slow section where you’re left waiting a wave of zombies but have already got your core defensive lines and sunlight economy sorted. Equally, the light and fun music and just general pleasant vibe of Plants vs. Zombies: Replanted is so nice, I never felt like I wanted to hurry through it.
The meat – or should that be marrow – of Plants vs. Zombies: Replanted lies in how it’s combined all of the content from other versions of PvZ into one. There’s the co-op and versus multiplayer modes of console versions, the option to maintain a plant garden that came with the original, and all manner of mini games.
The latter shine, with one offering bigger sums of sunlight falling from the sky, which means a turbocharged economy and thus a lot more scope to mix up your defences with a host of plants that might be too expensive to use in volume in the standard game mode.
Another mode introduces cloud cover that can reduce the output of your sunflowers or put them to sleep, meaning you need to economise for such eventualities or make use of plants that aren’t directly reliant on sunlight to produce sun. It’s a fun mode that offers a nice challenge for PvZ veterans.
Best bit
A quirky, creative take on defending against a zombie apocalypse combined with some fun mechanics, means the core Plants vs Zombies experience still impresses today.
All these modes and mini games will keep your attention well after the main adventure part is completed. Some are better than others, but all are worth a quick spin and make Plants vs. Zombies: Replanted a great game to dip into, especially as it even works reasonably well on a Steam Deck.
I still reckon the core adventure mode remains the true highlight, with its charm, style, creativity and well-paced progression on enemies and plant powers.
Part of me wishes PopCap hadn’t played it so safe with a few more fresh nuances to the adventure to really pull back players well-versed in Peashooter placement, even if that extended to refining the visuals that little bit more.
Nevertheless, I think Plants vs. Zombies: Replanted is easily the definitive version of a left-field game that I’ve sunk plenty of time into. And even putting aside nostalgia, it’s a fantastic puzzle and tower defence game that’s so very much worth your time today.
Should you play Plants vs. Zombies: Replanted?
Play it if…
Don’t play it if…
Accessibility
There’s no dedicated accessibility menu in Plants vs. Zombies: Replanted, but you can tweak a few settings like lowering the game’s speed to half speed and opting for a high contrast viewing mode.
As the game is available on multiple platforms, you have the option to play on the platform that most suits you, with PC and mouse control being the one I’d recommend.
How I reviewed Plants vs. Zombies: Replanted
I played some five hours of Plants vs. Zombies: Replanted, getting through most of the adventure mode, which I’ve already finished in previous versions of PvZ, and trying out various mini-games.
I’ve not flirted with the multiplayer options, but they follow the form of previous console releases. I played PvZ: Replanted on my Steam Deck and on my desktop gaming PC, and over that time the game received several updates, which appeared to squash some bugs and refined the remaster. As such, my review covers what I’d consider to be the most complete version of the game.
First reviewed December 2025
