Sunday, March 15

Pokémon Pokopia review


We’ve all wanted to live in the Pokémon world, right? Living amongst Pokémon in a peaceful little community, not a human in sight, would be a dream come true. No one throwing Poké Balls at you or forcing you to battle, just you and your Poké‑friends living your best Poké‑life!

Pokémon Pokopia lets you live out this little fantasy in a cozy life simulation where you, a Ditto, help other Pokémon by restoring habitats, fixing broken structures, and overall improving the environment. After humans mysteriously disappeared, the Pokémon are lost and confused. With no one else to turn to, they come to you to help find them a home, and hopefully find out what happened to the humans and try to bring them back.

At the beginning, the world looks bleak, dry as a desert with dead trees, crops, and other dried up plants. You revive this barren landscape by learning the abilities of some of the Pokémon you encounter along the way, like Squirtle’s Water Gun and Bulbasaur’s Leafage. Like any other life simulation game, early gameplay can feel tedious and repetitive as you run around trying to hydrate the area, creating bush and flower habitats next to streams, trees, and boulders, and picking up scraps, lumber, and consumables. Visiting the PC at the local pile of rubble that used to be a Pokémon Center will give objectives to complete to help improve the Comfort Levels of the Pokémon you’ve met, who may also have more specific requests, like a toy or decoration for their habitat.

This is a very Pokémon‑meets‑Animal‑Crossing‑meets‑Minecraft kind of game. You’ll meet various Pokémon from across the many generations and create homes for them to stay in, make farms to grow crops, build up your relationship with said Pokémon, headbutt trees, mine for materials to build and restore structures, and explore various landscapes to uncover their secrets and treasures. It’s a big, open sandbox with multiple areas to visit and limitless potential for what you can do and create.

The world is made of blocks, and everything is built on a grid. The building system is intuitive and relatively easy, with block placement being guided by a placement indicator and the ability to rotate blocks and objects before placing instead of having to turn the entire character, among other features. There are also a ton of options for different variations of furniture, appliances, building materials, decorations, and whatever else you could possibly want to put into your Poké House or town. I’m still not the most creative person out there — my house is, in fact, a giant square — but I’m still giddy with excitement at the possibilities.

The crafting system is intricate but also fairly simple as there aren’t that many materials in the first place, and you don’t have to go on any dangerous adventures to try to obtain anything. The biggest obstacles you may run into are when you need a particular Pokémon ability, or when the thing you need is in an area you haven’t accessed yet. Unfortunately, there’s no option to freely experiment with crafting; you can only craft the recipes you’ve discovered, which limits the player’s ability to discover new recipes and items through exploration, which is part of the fun. You discover recipes as you go by talking to Pokémon, finding lore bits scattered around, or buying them from the Poké Center PCs. A lot of things can be purchased from the PCs, including specific items, building kits, and even hints at additional habitats so you can find more Pokémon. Once you’ve collected everything you need, you head to a workbench to craft whatever recipe you need.



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