Monday, March 23

Spellcasters Chronicles is my kind of MOBA, where I can summon skyscraper-sized titans, create an army of lizards, and just live happily in the chaos


I’m not new to the landscape of MOBAs: I’ve been dragged through the mud of League of Legends for longer than I’d care to admit, and I’ve recently found solace in Valve’s kinda released (but not really) game, Deadlock. But I’m always willing to try out anything new that crosses my path, but whether it sticks is another matter.

Quantic Dream’s new MOBA Spellcasters Chronicles did have the leg up in that I had to play it to write this. I’ve been excited to dive in since my first small glimpse of the action, and all it took was a game-and-a-half to fully implant itself into my brain.

A team fight in Spellcasters Chronicles

(Image credit: Quantic Dream)

Instead of going for a top-down approach, Spellcasters Chronicles opts for third-person. Taking control of a spellcaster, I started with a limited number of summonable grunts and abilities, both things I’d build into as time went on and I levelled up during the match. Every character can also sprint along the ground or fly in the sky for an unlimited amount of time, making it easy to get a good grasp of the battlefield.

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