Saturday, March 7

Tabletop gaming saved videogame RPGs


Dungeon Master

Welcome to Dungeon Master, PC Gamer’s regular RPG column, where Online Editor Fraser Brown (and guests) delves into PC gaming’s most beloved and enduring genre. Grab a seat in our badly-lit tavern and please ignore the goblin puke.

The journey made by the RPG genre over the last few decades is yet more evidence that time is cyclical. In the ’80s and ’90s, exceptional RPGs like Ultima and Baldur’s Gate took the mechanics and player agency of tabletop games like D&D and deftly adapted them for (mostly) singleplayer romps, nestled inside our big, grey desktops.

(Image credit: ZA/UM)

But tabletop is back, baby! And it has been for a while. The ridiculous popularity of live play tabletop sessions and the increasingly low barrier for entry into game development has filled the sails of this venerable genre with a huge gust. And now, studios big and small are doing fascinating, creative things with their RPGs, and many of them—certainly the best ones—owe a debt to tabletop gaming.

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