Tuesday, March 17

Teamfight Tactics patch 16.7


Our dearest boy has yet to be anything besides an HP bar on the board, but he’s not even good at that. We’re giving Kobuko’s ability a self-healing buff so he can stick around a bit longer on your board.

Despite several Vayne buffs, she has yet to recover from our Kraken’s nerf many patches ago. We’re trying one more buff for her and if this one doesn’t make her at least B tier, then we’re just going to give up and make her AP in the for fun patch (the last patch of the set past our Tactician’s Crown patch).

Kai’Sa can build AD? How bout that? Kai’Sa’s AP build has outperformed her AD variant, so we’re giving a bit of love to our Kai’Sa mains who have a few too many Swords on hand.

Turns out that Yunara was carried by Sett, and with him nerfed, she lacked the support to finish boards off.

For our 5-costs we’re mostly following up on our Unlock changes from the last patch.

Galio’s priority has risen with his accessibility, so we’re shipping a durability nerf that will double as a damage nerf, since his ability scales with his resistances.

Ryze is too strong, especially at two-stars, with his newfound 4 Region comp. We’re going lighter on his one-star version, since it’s not too far over.

Our T-Hex buff may look dramatic, but with their time needed to channel their ability, it won’t end up being too significant. And yes, we simmed multiple Rageblade T-Hex—it is not good.

We’re bringing down our best performing Augments across all tiers of play.

We’re also removing Promised Protection which has yet to promise me a top four.

Lastly, we’re temporarily removing Walk the True Path II, our only path to Ionia’s Prismatic. It’s not ideal to do so, but it’s currently too OP to let into our Tactician’s Crown patch, especially since it’s currently bugged to appear on the Path of Enlightenment (XP) where it is an even more consistent Augment.



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