Renowned composer Inon Zur was recently featured in a lengthy interview with RPGSite, where he discussed some of his most famous soundtracks, including his attachment to Starfield‘s, which he described as one of his favorites, alongside Fallout 4, Rise of the Ronin, and Syberia.
With Starfield, it’s finding the right balance between elements that people are identifying as something that belongs to space, but also trying to develop a new language. I remember that there was a lot of thinking that we did and I was basically taking back into this world that on one hand is huge, vast and standing still almost like a void, but then inside this space, there are lots of elements that are moving quickly and happening quickly and zooming in and out and everything.
[…] Instead of trying to mimic John Williams or Jerry Goldsmith or more electronic elements like Vangelis and other people, what I tried to capture is the main emotion. I knew for a fact that since I know John Williams music, I know Jerry Goldsmith’s music, I know Stravinsky, I know that these elements will pop in, and will surface. There is no escape and it’s okay. It is okay to be influenced by great composers, but it is the idea behind it that makes the score for Starfield this wholesome, unique on one hand, accessible to the people, but also bringing the real story behind Starfield.
Of course, the game itself was, for various reasons, not quite as successful as, say, Fallout 4 or The Elder Scrolls V: Skyrim. However, Zur believes that in a way, people weren’t ready for it, and regardless, he reckons it will eventually become just as legendary as those titles.
Todd is one, if not the most creative and invigorating human beings in the industry. He just doesn’t stop. He always has new ideas. He always knows what he wants. He is very persuasive and has a very strong character. He will also find ways to describe what he wants without really calling it a name. He knows how to allow freedom of creativity on one hand, but also how to steer it to his own vision. He is a visionary. He sees things that people will start to find out years later.
This also applies to Starfield. When Starfield released, I believe people were just not ready for it. It’s a different way of looking at it, but Todd is really strong, and he said very, very lightly, “Look, if you don’t like it, then you don’t like it, but this is the new thing that we’re doing, and we’re sticking to it.” He believes in his way, and it just has proven time and time again that eventually people will understand his vision. It just takes time and this is a common thing for all the big visionaries. Sometimes people really don’t understand them correctly, but they were strong enough to stay on course, and Todd will stay on course on Starfield. Starfield will eventually become something that will be legendary. I have no doubt. It’s just a matter of time.
This isn’t the first time Zur has spoken highly of it. A year before the launch, he said it was a huge game that could give players a whole new perspective on their own being, likely referring to the vastness of space compared to any human’s lifespan.
This new statement comes just as Bethesda Game Studios is about to announce new Starfield content and updates, as well as the long-anticipated PlayStation 5 version, which, according to rumors, should be released on April 7. Fans are hoping this will be a Cyberpunk 2077 2.0-like moment for the game, although Todd Howard himself tried to temper expectations on that front.
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