Thursday, April 16

I’m now 160 hours into Crimson Desert, and I’ve still not covered half of its map — and that’s exactly why it’s so good


The seven years spent by Pearl Abyss developers to craft Crimson Desert have very much paid off. It’s an open-world sandbox full of incredible and immersive exploration, built to keep you coming back for more — and it can’t be understated, considering how difficult it is to overcome one’s open-world fatigue.

Now, that latter statement is an interesting one: in my review, I mentioned that Crimson Desert wouldn’t solve a gamer’s open-world fatigue, despite its brilliance, as its breadth of content means players will likely spend 50 hours or more before rolling credits (if they’re only playing the main story).





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